Groot Hammerpecs
Clr1Dwarf, HillChaotic GoodNo Devotion ( War, Strength )
CLASS RACE ALIGNMENT DEITY
1Medium60Male4' 3"142 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
01,0001,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
17+3

DEX
16+3

CON
18+4

INT
13+1

WIS
18+4

CHA
13+1


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP12


1d820
AC181810=10+6+2+0+0+0+0
55
-9
+0
0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 7=3+4
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+0
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
6=2+4+0
+0
+
Reflex
Dex
3=0+3+0
+0
+
Will
Wis
6=2+4+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3=0+3
+0
+0
+
RANGED
ATTACK BONUS
+3=0
+3
+0
+0
+
Grapple
MODIFIER
+3=0+3
+0
+0
+

Flail, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d8+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
5 lbs.
Bludgeoning
Medium


Crossbow, lightTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d8
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+1-1-3-5

Splint mailTYPEARMOR BONUSMAX DEX BONUS
Heavy
+6
0
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-7
40%
15 ft.
45 lbs.


Shield, heavy steel
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
+2
15 lbs.
-2
15%
SPECIAL PROPERTIES



SKILLSMax
Ranks
4/ 2


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
1=
+1
+
n
Balance*Dex
-6=
+3
+-9
n
BluffCha
1=
+1
+
n
Climb*Str
-6=
+3
+-9
n
ConcentrationCon
8=4+4
+
n
Control ShapeWis
4=
+4
+
n
Craft (__________)Int
-1=
+1
+-2
n
Craft (Armorsmithing)Int
1=
+1
+
n
Craft (Blacksmithing)Int
1=
+1
+
n
Craft (Stonemasonry)Int
1=
+1
+
n
Craft (Weaponsmithing)Int
1=
+1
+
n
DiplomacyCha
3=2+1
+
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
-6=
+3
+-9
n
ForgeryInt
1=
+1
+
n
Gather InformationCha
1=
+1
+
n
HealWis
6=2+4
+
n
Hide*Dex
-6=
+3
+-9
n
IntimidateCha
1=
+1
+
n
Jump*Str
-6=
+3
+-9

Knowledge (Religion)Int
5=4+1
+
n
ListenWis
4=
+4
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-6=
+3
+-9
n
Perform (Act)Cha
1=
+1
+
n
Perform (Comedy)Cha
1=
+1
+
n
Perform (Dance)Cha
1=
+1
+
n
Perform (Keyboard Instruments)Cha
1=
+1
+
n
Perform (Oratory)Cha
1=
+1
+
n
Perform (Percussion)Cha
1=
+1
+
n
Perform (Sing)Cha
1=
+1
+
n
Perform (String Instruments)Cha
1=
+1
+
n
Perform (Wind Instruments)Cha
1=
+1
+

Profession (Miner)Wis
6=
+4
+2
n
RideDex
3=
+3
+
n
SearchInt
1=
+1
+
n
Sense MotiveWis
4=
+4
+
n
SpotWis
4=
+4
+
n
SurvivalWis
4=
+4
+
n
Swim*Str
-6=
+3
+-9
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Bolts, crossbow (10)
21 gp2.00
Rations, trail (per day)
75 sp7.00
Crossbow, light
135 gp4.00
Rope, hemp (50 ft.)
11 gp10.00
Flail, Masterwork
1308 gp5.00
Shield, heavy steel
120 gp15.00
Holy symbol, wooden
11 gp0.00
Splint mail
1200 gp45.00
1 - 86 lbs. 87 - 173 lbs. 174 - 260 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 88.00 lbs.

MONEY
CP -
SP -
GP - 80
PP -
Misc -
LANGUAGES
Dwarven, Common


TURN/REBUKE UNDEAD
Turn Check ResultMax HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 4Turn check: 1d20 + 1
o o o o
FEATS
Armor Proficiency: heavy
Combat Casting
Martial Weapon Proficiency: Flail
Improved Initiative
Weapon Focus: Flail
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Armor Proficiency: light
SPECIAL ABILITIES
Special Qualities
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Stonecunning (Ex)
Weapon Familiarity (Ex)
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Spontaneous casting
Turn or rebuke undead (4/day)
Domain Powers
War: Free Martial proficiency and focus
Strength: Perform a feat of strength 1/day


Groot Hammerpecs's Cleric Spells
Level:0123456789
Known:AllAll----------------
Per Day:32 + 1----------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
1st LEVEL

Bane
15
Will Negates
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)
1
Bless
15
None
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
15
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Transmutation
Desc:This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
15
Will Partial
1 Action
1d4 rounds or 1 round; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
15
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Enchantment
Desc:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
15
None
1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, M/DF
School:Divination
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
1
Cure Light Wounds
15
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
15
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Necromancy
Desc:Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
15
None
1 Action
10 minutes/level
30 ft.
Spell Resistance:No
Components:V, S
School:Necromancy
Desc:Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Evil
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Good
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Law
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Undead
15
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
15
None
1 Action
1 minute
Personal
Spell Resistance:-
Components:V, S, DF
School:Evocation
Desc:Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PH224)

Doom
15
Will Negates
1 Action
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Necromancy
Desc:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
15
Will Negates (Harmless)
1 Action
24 hours
Touch
Spell Resistance:Yes
Components:V, S
School:Abjuration
Desc:Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Enlarge Person
15
Fortitude Negates
1 Round(s)
1 minute/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M
School:Transmutation
Desc:Causes instant growth of a humanoid creature, increasing it`s size category to the next larger one (PH226)

Entropic Shield
15
Will Negates
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Abjuration
Desc:A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Hide from Undead
15
Will Negates (Harmless); See Text
1 Action
10 minutes/level (D)
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Abjuration
Desc:Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
15
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
15
Will Negates (Harmless, Object)
1 Action
30 minutes or until discharged
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Three stones become +1 projectiles, 1d6+1 damage (PH251).
+1
Magic Weapon
15
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH251).

Obscuring Mist
15
None
1 Action
1 minute/level
20 ft.
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:Fog surrounds you (PH258).

Protection from Chaos
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
15
Will Negates (Harmless)
1 Action
10 minutes; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Abjuration
Desc:+4 on saves against fear for one subject +1/four levels (PH271).

Sanctuary
15
Will Negates
1 Action
1 round/level
Touch
Spell Resistance:No
Components:V, S, DF
School:Abjuration
Desc:Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
15
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Abjuration
Desc:Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
15
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you.(PH285).
0 LEVEL

Create Water
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:This spell generates wholesome, drinkable water, just like clean rain water (PH215)
1
Cure Minor Wounds
14
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1 point of damage (PH216)

Detect Magic
14
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
1
Guidance
14
Will Negates (Harmless)
1 Action
1 minute or until discharged
Touch
Spell Resistance:Yes
Components:V, S
School:Divination
Desc:Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
14
Will Negates
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 1 point of damage (PH217).
1
Light
14
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mending
14
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Purify Food and Drink
14
Will Negates (Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (object)
Components:V, S
School:Transmutation
Desc:Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
14

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).

Resistance
14
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Virtue
14
Fortitude Negates; See Text
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Subject gains 1 temporary hp (PH298).

Sources loaded for the creation of Groot Hammerpecs:
Players Handbook 3.5e
Dungeon Masters Guide 3.5e
Monster Manual 3.5e
Draconomicon
Core eTools Data
User-Created Material